About Me
About Me
Hello! I’m a game and level designer who has worked at Little Guy Games in Toronto, and I’ve recently graduated with honours from Sheridan College’s Bachelor of Game Design program. I’ve had the opportunity to work on many team projects from a top-down extraction shooter to alternative controller games. Within these projects I learned the importance of strong communication above all else. I strive to create memorable gameplay moments with a high attention to detail. My process prioritizes iterative and rapid prototyping to experiment with new ideas and learn from them. My passion for game development has led me to explore related topics such as psychology, architecture and puzzle design. I am constantly looking for opportunities to learn and to push the boundaries of my craft. In my free time, I've completed various online courses and read game development-related books and articles, currently reading An Architectural Approach to Level Design by Christopher W. Totten and 101 Things I Learned in Architectural School by Mathew Frederick.